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[ Features | Ports | End screens | Hall of shame ]
Linux port
A screenshot of the Ruby Cast, running in Linux/IA32, showing Sarien's interpreter console. From the console it's possible to inspect and change the values of AGI flags and variables, issue AGI commands, and mess with objects and inventory items.

Ruby Cast is the first (or second, considering Groza) fan-made AGI game, written by one of the original AGI hackers, Lance Ewing.

Sarien runs on Linux using native Xlib calls, SDL, or SVGAlib.

Win32 port
An old version of Sarien running King's Quest III on Windows 98. The current version implements a GUI-based game chooser (written by Ian Hanschen), and unlike the previous versions it's not attached to the command-line interface.

Sarien can be built using VC++ or Cygwin, using native Win32 calls or SDL. Daily cross-compiled snapshots are available for download.

PC-DOS CGA port
Sarien can also be built as a DOS application and runs on 8086-based PCs with CGA video controllers.

This screenshot of Sarien running King's Quest III was taken in xmess emulating a standard 4.77MHz PC/XT. In such a machine, however, Sarien is painfully slow -- any volunteer to write an optimized driver in assembly?

Solaris port
Sarien running Space Quest II in Solaris/SPARC. Sarien builds and runs in many UNIX flavours, such as AIX, IRIX and BSD. The Solaris port has native sound support and compiles fine with gcc.

QNX Photon port
Jeremy Penner wrote the QNX Photon port of Sarien, seen in this Police Quest screenshot. The Photon driver supports both windowed and full-screen modes. Sound is played using the ALSA driver.

Amiga port
Paul Hill is the author of the AmigaOS port of Sarien. It uses AHI for sound and operates in both windowed and full-screen modes. A graphics card is recommended. It compiles with gcc and DICE C.

The screenshot shows King's Quest III running in hi-res mode in a Workbench window.

MacOS Classic port
Sarien can be built in MacOS Classic using Apple's MPW (and possibly CodeWarrior -- could anyone test it?). Unlike other ports, the MacOS Classic port allows some graphic options (hi-res, screen size, aspect ratio and palette) to be changed at runtime from the application menu.

This screenshot shows King's Quest I running on MacOS 8 in an old m68k Macintosh (actually the BasiliskII emulator).

MacOS X Cocoa port
Richard Houle, who is also the author of the Java AGI interpreter, wrote a Cocoa port of Sarien for MacOS X, as seen in this King's Quest III screenshot.

PocketPC port
Vasyl Tsvirkunov of PocketAtari fame ported Sarien to the PocketPC environment (iPAQ, HP Jornada, Casiopeia, etc.).

This port is built with eVC3. Binaries are available on the PocketAtari download page.

... more ports will be added to the gallery real soon now!

[ Features | Ports | End screens | Hall of shame ]